Showing posts with label Minior Project. Show all posts
Showing posts with label Minior Project. Show all posts
Thursday, 12 January 2017
Minor Project Render test positive results
I was looking at different ways to render recently as I liked my usual renders but wanted to experiment with different render types and found that the vector render gives the sets that I have made some more character without little effect to render times. I would not dream of trying to concept art vector as I would struggle to produce it at a level wich would get interest people, but by using my models as my testing ground, I think I have found a look that works for this piece and am interested in creating a shader network to get a similar effect.
Tuesday, 10 January 2017
Minor Project set 1 trench build up
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| version 1 of trench design |
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| version 2 trench design |
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| version 3 started to get layout and shape but not quite there |
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| version 4 started to try to add a mud like quality to the walls to give the set more of a trench look |
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| version 5 took out textured walls as going to use substance editor to allow the model to look more solid |
Monday, 9 January 2017
minor Project asset helmet
dodge test
these are early renders i took pushing and moving bits about to try and get a feel of the scene with varied results some very bad and some getting there
Minor Project Bomb Crater Test
Minor Project bomb crater test 1
bomb crater set test iv been tinkering around for thew minor project and been designing my set by doing multiple test and layouts this is the set that is working nicely at the moment adding a substance editor is my next step into pushing the environment to be believable im struggling to push the shadows as I would like a smoother shadow cover
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| Render |
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| screen shots of set layout and lighting and camera positions for test |
Thursday, 10 November 2016
Wednesday, 9 November 2016
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