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first render and cooler scheme didn't look like what i wanted to achieve in style and imagery |
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tried adding yellow and orange together on the spikes looked slightly better fought it may need some more tweaking |
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add the colour purple to the yellow uv as a contradicting colour this cooled the whole render down and produced this orange tint which then worked well with the spikes helping to make this model work |
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activating key 1 screen shot |
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activating key 3 screen shot |
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wire-frame screenshot |
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Human cell UV |
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H spike UV |
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N spike UV |
keep it coming, Dan :)
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